Whoever wanted us dead had spared no expense in hiring henchmen. Your numerous attacks can be combined for devastating results. What followed next was a long and bloody fight through the streets of Little Italy. One was for biting the other for slashing. Our demonic tentacles were back their broken, guttural voice once again provided by singer-songwriter Mike Patton. Unable to handle the scene any longer, the three thugs opened fire only to be swiftly annihilated by way of impalement with a black tendril. Our character's bloody stump of a leg was pulled into view and quickly rebuilt before our eyes. The darkness then drew Jackie up above the three remaining attackers, who could do little but gawk and curse at the horror unfolding before them. Just as our foe was commenting on how weak Jackie looked lying on the floor, our hero's darkness powers sprang to life, and in an instant, Jackie tossed the man aside like a toy. Jackie's bodyguard was now dead, leaving him unarmed and helpless as one of the assailants squatted over him and slowly lined up the coup de grâce. The game then flashed back to the wreckage of the restaurant after the attack. He knew about the near-limitless power of the darkness that resided within Jackie, and he wanted it. His head was cocked to one side to emphasize his bulging eye and twisted, wrinkled features. The misshapen man who had been looming around Jackie's punctured body once again reappeared, this time screaming in his face. Armed with only a pistol, Jackie dispatched one jumpsuit-wearing thug after another while being pulled back through the restaurant.Īs our wounded hero reached the restaurant's exit, we flashed back to our present predicament. Fortunately, the new don's trusty bodyguard was at least ready to drag his boss to safety while Jackie opened fire on his attackers. He couldn't move because one of his legs had been mangled into a bloody stump. When he came to, it was to the sounds of gunfire and hysterical shouting. After a bit of flirtatious small talk, our hero managed to tear his eyes away from their cleavage just long enough to spot a nondescript white van right before it crashed through the window facing him. There were two lovely ladies awaiting Jackie when he arrived at his table. Beyond its looks, the restaurant was alive with chatter as patrons paid their respects to the new don or, in the case of one heavyset woman, complained about the lack of spice in the ravioli. Soft, black outlines framed the objects and people, while the in-game textures had a beautiful, hand-painted look to go with the soft glow of the eatery. Forgoing the strict realism of the previous game, the sequel draws inspiration from its comic-book origins. As he walked through the establishment, we got our first good look at The Darkness II's new art style. Jackie Estacado, now the don of the Franchetti crime family, had just arrived at an opulent Italian restaurant and was being led to his specially prepared table. Right on cue, a flashback transported us back to the prior events. We were obviously bearing witness to some dark ritual, but how did we get here? A steady stream of wispy, black essence was flowing freely from his gut and into an ornate canister. As he spoke, Jackie's gaze dropped from his punctured hand down to his midsection. Our captor was apparently a mysterious crippled man who appeared to be gloating at our distress while surrounded by jackbooted thugs. He was being crucified in the dim confines of what appeared to be a filthy torture chamber. As our character opened his eyes, we could see that a hand-Jackie's hand-was having a large, metal spike nailed through it. We could hear the steady beat of a hammer not far in the distance. Our first look at the game started off, appropriately enough, in the dark. The darkness has awoken once more, and it hungers. We recently met up with publisher 2K Games to watch a demonstration of The Darkness II in motion and see what changes the new developer has in store. It has been roughly four years since we parted ways with The Darkness, and since then, it has changed hands from developer Starbreeze to Digital Extremes. It was the darkness-a primal force of creation and chaos passed down through the Estacado family for generations. However, on his 21st birthday, a malevolent force awoke within him and drew our unfortunate hero down a path of violence, hardship, and sacrifice. As the protagonist of 2007's The Darkness-a first-person shooter based on the comic series of the same name-Jackie led a content life with his girlfriend, Jenny.
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